Little Earth is a perennially popular 2009 board game from Days of Wonder. In it, an empire made up of a random combination of"Race" and"Particular Power" conquers land and clashes with other empires, beating ever-more land before going into decline. As soon as an empire goes into wow gold classic collapse, that player only picks up a new species and gets to conquering all repeatedly. The winner is the man who had the most prosperous empires within the duration of the game.
The World of Warcraft spin comes in the empires to play and the arbitrary powers they can have, therefore this has your Azeroth creatures: Blood Elves, Draenei, Dwarves, Ethereals, Forsaken, Gnomes, Goblins, Humans, Kobolds, Naga, Night Elves, Orcs, Pandaren, Tauren, Trolls, and Worgen. The special powers will also be WoW-flavored, including things such as Archaeologist, Beast Master, Herbalist, Blacksmith, and my favourite: Fishing.
I've had the opportunity to sit down with Small World of Warcraft, and it's certainly above-average for mashups and branded matches. It's designed by original Small World designer Phillipe Keyaerts. In fact, since it integrates the lessons of 11 decades of development on the first game and its expansions in one box, perhaps this is my new go-to version of the game. It plays a bit like a curated best-of Little Earth mechanics, plus a Couple of new things like rules to buy wow classic gold make Horde and Alliance races favor fighting each other